Adding a balance
The Pay as you go card on the Billing page shows the balance and the button that adds to it. A single top up runs from $5 to $500. Your first balance purchase is refundable for 30 days on whatever you have not spent.
What it costs
With a plan in place the balance is drawn at a rate derived from that plan instead of from the catalogue. The usage tab on the billing page prints that rate per render beside the balance, so the figure you are spending at is always the one on the screen. With no plan in place, the balance is spent per operation instead. One finished image is $0.05, whether it came from a PSD render, a photo mockup render, a generated image or a background removal. Creating a photo mockup from a product photograph is $0.10, because it produces a reusable template rather than a picture. Setup work that produces no image, such as adjusting a mask or moving a print area, costs nothing.When the balance runs out
The API answers402. An account that has funded a balance and spent it reads
error_code as insufficient_balance, and the response carries an action that
leads straight to the top up. An account that has never been funded reads
credits_exhausted instead, and the way forward there is a card or a plan.
Neither is worth retrying: Errors covers which statuses are transient
and which ask you to fix the billing state first.
A render that never produced an image is refunded to whatever paid for it, the
balance included.
Reading the balance from code
Retrieve the current account reportsusage.prepaid_balance next to the credit counters, so a queue that
renders unattended can check both before it starts a long batch.
In what order credits are spent
Which source a single operation draws on, and what happens at renewal.